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So, please, if you have any information about how this can be solved, let me know. Losing the position that I've worked so hard to maintain over something like this would be very depressing. While it might be a little selfish to bring this up, so I don't feel good doing so, but I have held the position of having the most SS ranks in osu!standard for 2.5 years, and if I don't find a way to fix all this soon, it might stall me and take away motivation enough to make me lose that position.
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I can't see a way that this isn't specifically related to the Halloween update.įixing these issues is quite urgent for me. Also, all of the specific issues going on have never been a significant problem for me before the update. Having fewer programs running in the background did not seem to make a noticeable impact. All other programs on my computer are working perfectly fine. There were no software or hardware changes to my computer the same day I downloaded the update. But, I really didn't want to leave the calculation of all 1.1 million star ratings going on for the necessary 5-6 hours remaining on a client where it will very likely not be any better than my old client. Which means, chances are, the other performance and stability issues would start happening as well if I let it run. After standard, I went to mania, and sure enough, the difficulty calculation was causing noticeable lag and stuttering in song select in that install of the game as well. I started to calculate the difficulty of all my maps. I put a copy of my song folder, scores.db, and collections.db (along with a couple smaller folders) into the new install. I recently tried creating a new separate install of the game. If this means that the game is no longer able to be stable if you want to have all ranked maps and play all game modes, then that is very sad to me. osu has historically not been good with big databases, and I think this massive increase might have pushed it over into consistently unstable territory. It increased my osu.db from 150,000 kb to 250,000 kb with just data on the difficulty of maps.
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This one update increased that number to over 1.1 million star ratings. I have all ranked maps and I play all game modes, so my database relating to map data was already quite big, something around 275,000 star ratings were calculated and saved. Now it calculates all key modes for all converts at once. Before, the game wouldn't calculate the difficulty of maps under each of the forced key mods (from 1k to 18k) unless you actually clicked on those mods.
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My current theory for the cause of all this is that it is related to an oversized database due to the change in how mania converts have their star rating calculated.